A arma secreta para The First Berserker: Khazan



After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo conseguível para jogadores do todos os níveis.

A gameplay parece bem a do Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan tem entrada a 3 tipos por armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo tua própria árvore do habilidades onde o jogador consegue montar builds completamente diferentes para este precisamente Espécie do arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiraçãeste para isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme do 1 Souls e a graça por explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is The First Berserker: Khazan that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso porque, apesar de deter propriedades tais como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas de que ajudam a disparar personalidade ao game.

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Usando 1 visual estilo cell shading qual imita um anime, o jogo se destaca pela maneira tais como usa seu sistema do habilidades para passar ao jogador a sensaçãeste de qual o protagonista é poderoso.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

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